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Diablo 4 Malignant Rings Guide

Diablo 4 Malignant Rings Guide

A Guide to the reintroduced Malignant Powers in the form of the Unique Rings

Diablo 4
Malignant Rings Guide

 

Overview

As you can remember, the first Season of the Diablo 4 series, the Season of the Malignant, introduced various Malignant Hearts, each with a unique bonus for your character. Some of those Hearts provided universal boons for your character, but there were also Class-restricted variations. Their effects usually altered your gameplay in a certain way. The reintroduction of Malignant Powers also indicates that future Seasonal Content could be added to the base version of the game, which is a very good sign. 

If you miss the extra utility provided by those Hearts, we have good news for you! With the introduction of Malignant Rings, you can once again enjoy those exciting abilities. There are, however, some changes made to those powers, which we will discuss in this guide. 

 

How to get Malignant Rings

The first thing we have to establish is how to obtain those precious Rings. You can drop them from the Echo of the Varshan, the same Boss that was introduced as the main antagonist in the Season of the Malignant. It is not guaranteed to get the Ring every time you defeat this enemy, and the rolls on special modifiers can be quite impactful, so prepare to face this Boss many times. It is not the only valuable drop from this powerful opponent, so farming for the perfect Ring will never be a waste. 

As a reminder, to be able to fight Ubr Varshan, you have to collect Body Parts while completing the Whispers of the Dead. It is recommended to face him off at World Tier 4 to get better loot. The Boss Arena is located just near the Tree of Whispers. The main type of Damage Varshan deals is Shadow, so be sure to cap out this Resistance, or use relevant Elixir! 

For more useful information and possible Unique Items dropped the Echo of Varshan, check out our Uber Boss Guide

 

When to use the Malignant Rings

Each Class has its own unique Malignant Ring, tailored for their abilities. When deciding whenever you should use Malignant Rings you should consider 3 main factors: 

  1. The Unique Ability of the Ring. Those powers are not equal, and not always useful for every Build. Sometimes you won't even be able to benefit from the Unique Power at all, while in another scenario you will want to alter your gameplay just to use those Rings. 
  2. The base modifiers on the rings, such as bonuses to Damage, Attributes, or Resources. After all, there is always a certain opportunity cost. Legendary Rings have quite useful modifiers available to them, not to mention the plethora of Legendary Aspects you could use at that slot. Fortunately, you can use two Rings, so you have some flexibility available there. 
  3. The Malignant Rings are easy to target-farm. A perfect Legendary Ring could be stronger, but obtaining such one is not an easy task. It might take some tries, but you will want to farm this Boss anyway, so you can easily assume you will get this Ring eventually. 

 

Malignant Rings for each Class

Here we will discuss each Ring individually. Most of them are quite powerful and intuitive to use, but again, the opportunity cost cannot be ignored. 

Barbarian

Ring of Red Furor - if your Build uses any of the mentioned Skills, you should use this Ring. Spending 100 Fury over the span of 3 seconds is very easy to accomplish, and you can time it with any cycling Buff or guaranteed Overpower for a massive spike of Damage. The base stats are good, but nothing great in particular, so it's better to use other Rings if your Build does not involve Hammer of the Ancients, Upheaval, or Death Blow. 

+5.0% Resistance to All Elements

+5.0% Fire Resistance

+[3.5 - 7.5]% Attack Speed

+[24 - 34] Strength

+[5 - 11] Maximum Fury

[7.5 - 12.5]% Resource Generation

After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals [10 - 30]%[x] bonus Critical Strike Damage.

Sorcerer

Tal Rasha's Iridescent Loop - an incredibly powerful variant, probably the best one out of all Classes. It fits every Build, offering a massive Damage bonus. Dealing Shadow or Poison Damage can be quite tricky, as you have to resort to external sources such as Infection Vampiric Power, but even the baseline 45% increased Damage that you can get from your kit is extremely good on its own. The base stats of the Ring are also very good and usually sought after by every Sorc. 

+5.0% Resistance to All Elements

+2.0% Resistance to All Elements

[3.0 - 5.0]% Cooldown Reduction

+[2.5 - 4.5]% Lucky Hit Chance

[3.5 - 8.5]% Resource Generation

+[13.0 - 18.0]% Non-Physical Damage

For each type of Elemental damage you deal, gain [10.0 - 15.0]%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.

Druid

Airidah's Inexorable Will  - the Druid's version of this Ring is a bit underwhelming. The base stats are quite good, but not every Build will want those modifiers. The uptime on the Pull is quite low, as it lasts only 5 seconds, and the Damage it deals is not that great. It can be used for Builds that have low AoE, but you will probably be better off with any other Legendary or Unique Ring.  

+5.0% Resistance to All Elements

+5.0% Lightning Resistance

+[11.5 - 16.5]% Damage to Close Enemies

+[2.5 - 4.5]% Lucky Hit Chance

+[3.5 - 7.5]% Willpower

[3.5 - 7.5]% Ultimate Skill Cooldown Reduction

When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [1,049 - 2,098] Physical damage to them. This damage is increased by 1.0%[x] per 1 point of Willpower you have.

Necromancer

Ring of the Sacrilegious Soul - it is a very good Ring for Necromancers that specialize in Corpse Skills, or any Necromancer that wants even more quality of life. The Corpse Tendrils is particularly useful to have, despite it's longer than before Cooldown. The Ring is a quite competitive slot for Necromancers, so it's often recommended to judge the feel of it by yourself. 

+5.0% Resistance to All Elements

+5.0% Poison Resistance

+[189 - 399] Maximum Life

+[1 - 2] Ranks of All Corpse Skills

+[3 - 7] Maximum Essence

+[3.5 - 6.5]% Lucky Hit Chance

You automatically activate the following equipped Skills on Corpses around you:
Raise Skeleton every [2.0 - 1.0] seconds.
Corpse Explosion every [2.0 - 1.0] seconds.
Corpse Tendrils every [16 - 8] seconds.

Rogue

Writhing Band of Trickery - the base stats this Ring provides are all very useful. The Decoy Trap it deploys can be extremely useful in dangerous situations. The Damage of the Decoy Trap is not that great, but luring Enemies into your Poison Trap, which is often the first step of a powerful burst, makes it a good pick. Being able to freely attack your target is indirectly improving your Damage significantly. 

+5.0% Resistance to All Elements

+5.0% Shadow Resistance

+[189 - 399] Maximum Life

+[10.0 - 15.0]% Critical Strike Damage

+[1.6 - 4.0]% Critical Strike Chance

+[7.5 - 12.5]% Damage to Crowd Controlled Enemies

Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [4,195 - 6,293] Shadow damage. Can occur every 12 seconds.

 

 

END NOTE

This is our complete Guide to the new Malignant Rings in Diablo 4. We hope you find it informative, and if you are interested in more similar content, let us know in the comments below!

On the other hand, if you have other Guide or Article requests for Diablo IV, please leave them below as well. We will be happy to cover the most popular topics quicker. Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment 

 

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