Updated for Patch 3.26
The Best Crafty Guides by Odealo
Guide notes |
August 08, 2025 - Adjusted Passive Tree and Gem Setups to achieve higher DPS and better survivability |
Build overview | |||
Tags: [LIFE] [CASTER] [ELEMENTAL] [DOT] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Ethereal Knives is a simple Physical Spell that fires magical daggers in front of you. The Transfigured version of the Massacre fires them all around you, but the Cast Time is a bit slower. It is very simple to use, as you don't have to worry about aiming or positioning, making it one of the most popular Clear Speed-focused Builds out there. It is further enhanced by an additional Chain, Ignite Proliferation, and explosions caused by Oriath's End.
The extra Chain comes from the Gloomfang Amulet, which is actually implemented to boost your Single-target Damage. It grants you Non-Chaos Damage as extra Chaos Damage. By converting your Damage multiple times, starting from Physical to Cold, and then from Cold to Fire, you will gain the Extra Chaos Damage on each step. It is possible to fit in an extra Lightning conversion here, but it is simply not efficient, as it takes out valuable resources and Ring slots. Thanks to Shaper of Flames, all Damage types can inflict Ignite, so you only need to worry about lowering enemy Fire Resistance.
The Extra Chaos Damage is granted only for Projectiles that have Chained at least once. When facing just one, but powerful, opponent, you will have to use the Hydrosphere. Ideally, it will be included in an Arcanist Brand Setup that also inflicts Flammability Curse and creates Burning Ground via Flame Surge.
The best Mercenary to hire is the Toxicologist. This way, you will gain a free Malevolence and Grace Auras, and you can equip them with multiple Abyssal Jewels that increase all Damage over Time Taken by Maimed Enemies, including your own Ignite. The Maim will be guaranteed by the Tomfist Gloves, which can also be easily corrupted to apply additional Curse on Hit.
The Elementalist Ascendency is mandatory here. You will need the Shaper of Flames Notable to utilise multiple Elements for one, powerful Ignite, but it also grants tons of Damage thanks to an army of Golems, a greatly empowered Exposure effect. Thanks to cheap Forbidden Jewel Sets, you can also inflict powerful Shocks or greatly improve your Herald Skills.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Shield Charge between packs and use Ethereal Knives to set them ablaze. Against Bosses, you will need to use the Arcanist Brand, which casts the Hydrosphere, Flammability, and Flame Surge. Use Frostblink for better mobility and inflicting Combustion and Chill Enemies.
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PROS |
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CONS |
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The Ethereal Knives' low initial Damage is not suitable for a comfortable Campaign; you will need the Gloomfang Amulet first, which requires level 77. We recommend using the Fire Trap instead, which offers the best DoT Damage for the Campaign. It inflicts a special Burning Debuff and can inflict Ignite on top of that.
Bandits:
Kill all three bandits to get one additional Passive Skill Point or kill Alira to help with Gearing.
Leveling Skill Trees:
36 Points Passive Tree
Pick up all the nearby Fire Spell Damage to make your Traps as deadly as possible. Fill in Life, Mana, and Attributes if you need them.
74 Points Passive Tree
Pick up the Elemental Overload Keystone and other Damage Notables. The small Passives granting Ignite Chance are optional.
Final Skill Tree:
94 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
120 Points Path of Building (PoB) link
Mercenary Setup Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 100% chance to Avoid being Frozen
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving, Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Ethereal Knives Setup | |
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Ethereal Knives of the Massacre - fires Physical Projectiles in Nova around you. The Damage will be Converted, but it all contributes to the Ignite. The regular version will be cheaper to get to level 21, but the Clear Speed might be worse. |
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Burning Damage Support |
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Unbound Ailments Support |
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Swift Affliction Support |
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Cold to Fire Support |
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Deadly Ailments Support |
[UTILITY] Golems Setup | |
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Summon Flame Golem - this Golem massively increases your Damage and Area of Effect. |
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Summon Stone Golem - grants massive Life Regeneration, but also boosts your Evasion and Energy Shield. |
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Summon Lightning Golem - the extra Cast and Attack Speed is useful for mobility, but you primarily need it for the Mana sustain. |
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Summon Chaos Golem - grants an insane amount of Damage over Time Multiplier, and provides plenty of Chaos Resistance. |
[UTILITY] Aura Setup | |
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Hatred - an offensive Aura that grants tons of Extra Cold Damage and enables important Watcher's Eye modifier. |
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Tempest Shield - improves your Spell Block Chance and grants immunity to Shock. |
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Herald of Purity - improves your Physical Damage, which is your base source of Damage. |
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Herald of Ash - grants extra Fire Damage based on the Physical Damage. |
[UTILITY] Guard Setup | |
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Immortal Call - reduces the Damage you take during its Duration. Keep it on a low level. |
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Cast when Damage Taken Support - triggers linked Spells, but only if they match the Gem Levels. Keep it on a low level to trigger it more often. |
[UTILITY] Arcanist Brand Setup | |
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Flammability - an offensive Curse that greatly lowers the Fire Resistance of affected foes. |
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Hydrosphere - creates an Orb that can be Hit by your Spells, causing them to Chain towards Bosses. |
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Flame Surge - creates a Burning Ground that deals Damage proportional to the target's Ignite. |
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Arcanist Brand Support - creates a Brand that automatically Casts linked Spells in quick succession. |
[UTILITY] Movement Setup | |
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Shield Charge - your main form of travel, it performs a quick Charge to the targeted location. |
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Faster Attacks Support |
[UTILITY] Movement Setup | |
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Frostblink - a secondary Movement Skill, as it is limited by a Cooldown. It can be used to inflict Combustion and Chill Debuffs. |
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Combustion Support |
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The Build utilises several Unique Items. The Gloomfang Amulet and Servant of Decay provide tons of extra Chaos Damage, greatly boosting your performance. You will also use typical Ignite-related Uniques, such as Polaric Devastation or Replica Emberwake. On the Rare Items you should seek increases to Fire Damage, Gem Levels, and DoT Multiplier. Your Defence relies primarily on maximum Life, further supplemented by Energy Shield, Evasion, and Block. This Setup requires a lot of Strength and Dexterity; you will have to get lots of them on your Gear.
Stat priorities on items:
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Min. requirements: 80% increased Elemental/Fire Damage +1 to Level of all Physical Spell Skill Gems +20% to Fire Damage over Time Multiplier Optional affixes: +#% to Damage over Time Multiplier +1 to Level of all Spell Skill Gems |
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Min. requirements: +1 to Level of all Physical Spell Skill Gems 40% Chance to Block Optional affixes: Recover #% of Life when you Block +# to maximum Life #% increased Fire Damage % total Elemental Resistance |
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Min. requirements: +100 to maximum Life +45 to Dexterity 40% total Elemental Resistance Optional affixes: #% of Physical Damage from Hits taken as Elemental Damage (Eater Influence) #% increased Cast Speed (Exarch Influence) Chaos Resistance |
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Trigger Level 20 Summon Void Spawn every 4 seconds (150-200)% increased Energy Shield +(23-37)% to Chaos Resistance (4-6)% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn Gain (4-6)% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn |
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Min. requirements: +100 to maximum Life +45 to Strength 40% total Elemental Resistance Optional affixes: #% increased maximum Life (Hunter) Flask Charges Chaos Resistance |
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Min. requirements: +100 to maximum Life +45 to Dexterity 40% total Elemental Resistance Inflict Fire Exposure on Hit, applying -#% to Fire Resistance (Eater) Optional affixes: Chaos Resistance +#% to Fire Damage over Time Multiplier (Exarch) Ignites you inflict spread to other Enemies within 1.2 metres (Exarch) |
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Min. requirements: +100 to maximum Life +45 to Dexterity 40% total Elemental Resistance +30% increased Movement Speed Optional affixes: Chaos Resistance #% increased Action Speed (Exarch Influence) #% chance to gain Onslaught for 4 seconds on Kill #% reduced Effect of Chill and Shock on you |
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(48-56)% increased Mana Regeneration Rate 0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage |
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+(20-30)% to Fire Resistance (30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster |
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(15-25)% increased Elemental Damage (15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them |
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Min. requirements: 7% increased maximum Life +7% to Fire Damage over Time Multiplier Optional affixes: #% increased Burning Damage Resistance Attribute Corrupted Blood cannot be inflicted on you |
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Min. requirements: 1 Added Passive Skill is Disorienting Display 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Sadist 1 Added Passive Skill is Doryani's Lesson |
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1 Added Passive Skill is Flow of Life 1 Added Passive Skill is Wasting Affliction 1 Added Passive Skill is Circling Oblivion 1 Added Passive Skill is Brush with Death 1 Added Passive Skill is Fan the Flames |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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Gain (6-10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
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Recommended modifiers: (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +(18-22)% to Damage over Time Multiplier while affected by Malevolence +(5-8)% chance to Evade Attack Hits while affected by Grace |
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Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh | |
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(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
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+(8-12)% Chance to Block Attack Damage during Effect +(4-6)% Chance to Block Spell Damage during Effect |
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Suggested Flasks:
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You can use either the Toxicologist or Blade Bitter Mercenaries for their 2 useful Auras: Malevolence and Grace. You should then stack as many Abyssal Jewels with one specific Modifier as possible.
Stat priorities on items:
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Min. requirements: Enemies Maimed by you take 5% increased Damage Over Time Optional affixes: +# to maximum Life #% chance to Blind Enemies on Hit with Attacks #% chance to Taunt Enemies on Hit with Attacks #% total Elemental and Chaos Resistance |
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Has 1 Abyssal Socket (5-10)% increased Attack Speed <2 random Abyss Jewel-dependent modifiers> Recommended modifier: With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks Curse Enemies with Elemental Weakness on Hit (Corruption) |
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Has 6 Abyssal Sockets | |
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(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage |
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(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances |
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+(20-30) to maximum Mana +(5-20) to Intelligence +(5-20)% to all Elemental Resistances Gain (5-20) Mana per Enemy Killed You can apply an additional Curse |
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<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>> +(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant |
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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