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Runescape: Best Money Making Skills in OSRS

Runescape: Best Money Making Skills in OSRS

Looking to make Gold with Skills? Explore the most profitable OSRS Skills and find methods that suit your account.

Best Money Making Skills in OSRS - Old School RuneScape

Last Update: October 16, 2026

Introduction

Many of the best ways to earn Gold in Old School RuneScape come from Skills you can train throughout normal account progression. Runecrafting and Thieving offer some of the strongest dedicated skilling income, while Farming can add regular profit to almost any routine. Hunter, Smithing, and Mining each have worthwhile methods for players who enjoy their particular style of gameplay.

The most profitable Skill is not necessarily the best one for your account. Some methods need expensive equipment, high levels, and constant attention. Others are slower but easier to repeat while working toward 99. This guide covers the strongest choices, their requirements, and the activities worth considering at different stages of the game.

Before choosing a method: check current Grand Exchange prices and account for the 2% tax on most sales. Hourly profit can change substantially with supply costs, trading volume, and your actual speed. Farming runs are also time-gated, so their profit per active minute should not be confused with income earned continuously for an hour.

The Best OSRS Skilling Money Makers

Runecrafting skill icon from Old School RuneScape

Runecrafting - High-Level Profit

Useful levels: 44+ for Nature Runes, 77+ for Blood Runes, 90+ for Aether Runes, 95+ for Wrath Runes

Runecrafting has one of the highest profit ceilings among non-combat Skills, but reaching that point takes significant training. Early rune production is rarely impressive; the returns improve when you unlock more valuable runes, carry more essence, and shorten your trips with efficient teleports and pouches.

Aether Runes are a major high-level option, provided you have the necessary Runecrafting and Magic setup. Wrath Runes are worth checking after Dragon Slayer II, while double Nature Runes at 91 Runecrafting remain a useful benchmark. Sunfire Runes and other high-level options can also become attractive when their prices justify the effort. For calmer training, Arceuus Blood Runes offer income at a more relaxed pace.

Recommended approach: build your pouch and Guardians of the Rift unlocks first, then compare the net profit of Blood, Nature, Wrath, Sunfire, and Aether Runes whenever you unlock a stronger method. Higher GP per hour often comes with much more banking and clicking.

Detailed guide: OSRS Runecrafting Guide 1-99

Thieving skill icon from Old School RuneScape

Thieving - Valuable Pickpocketing Drops

Useful levels: 38 Master Farmers; 82 Vyres; 84 Rogues' Castle; 85 Elves

Thieving becomes especially profitable when you can repeatedly target NPCs carrying rare and valuable drops. Vyres in Darkmeyer can provide Blood Shards, while Elves in Prifddinas are sought after for Enhanced Crystal Teleport Seeds. Both require significant quest progress, and their profits depend partly on rare-drop luck.

Master Farmers remain a practical earlier option for seeds, particularly once your Thieving and Farming levels are higher. The full Rogue outfit doubles most pickpocket loot, making it a priority for longer sessions. At 84 Thieving, Rogues' Castle chests provide another profitable route, although the deep Wilderness adds substantial PK risk.

Recommended approach: unlock Rogue equipment around Level 50, use Master Farmers when seed prices make sense, and aim for Vyres or Elves if you want to invest in a long-term Thieving money maker. Check the requirements for Song of the Elves and Sins of the Father before committing.

Detailed guide: OSRS Thieving Guide 1-99

Farming skill icon showing a watering can in Old School RuneScape

Farming - Herb Runs for Regular Income

Useful levels: 32 Ranarr; 38 Toadflax; 62 Snapdragon; 85 Torstol

Farming is one of the easiest Skills to fit around everything else you do in OSRS. Herb patches grow while you are logged out, so a short run can bring in a useful return without occupying an entire play session. Toadflax, Ranarr, Snapdragon, and Torstol are all worth comparing, but seed cost and expected harvest matter more than the herb's individual selling price.

Use Ultracompost and Magic Secateurs, then unlock additional patches and better teleports through quests and diaries. Disease-free patches are especially valuable for expensive seeds. A full circuit is usually a matter of minutes, and the crops take roughly 80 minutes to grow before they can be harvested again.

Recommended approach: start with inexpensive profitable herbs, unlock more patches as your account develops, and compare average profit per seed before each batch. A few runs per day can fund supplies for other Skills with very little continuous grinding.
Hunter skill icon from Old School RuneScape

Hunter - Chinchompas, Herbiboar and Birdhouses

Useful levels: 63 Red Chinchompas; 73 Black Chinchompas; 80 Herbiboar

Black Chinchompas are a classic high-value Hunter method because they are consumed in large quantities for Ranged training. They are caught in the Wilderness, however, so frequent banking and a sensible risk setup are important. Red Chinchompas are the safer alternative when you prefer to avoid other players entirely.

Herbiboar on Fossil Island supplies herbs alongside Hunter experience, while Birdhouse Runs require only a short visit every so often and can produce valuable nests. Birdhouses are best treated as recurring income, not as a full-time money maker. You can fit them neatly between Herb Runs, Slayer tasks, and other activities.

Recommended approach: unlock Fossil Island through Bone Voyage for Birdhouses, then choose Red or Black Chinchompas when you want active Hunter profit. Herbiboar is a solid alternative once you reach Level 80.

Detailed guide: OSRS Hunter Guide 1-99

Smithing skill icon with an anvil from Old School RuneScape

Smithing - Blast Furnace Bars

Useful levels: 30 Steel; 50 Mithril; 70 Adamantite; 85 Runite

The Blast Furnace in Keldagrim remains the main Smithing money maker for players who prefer predictable processing over rare drops. It uses half the usual Coal requirement for supported bars, so the difference between ore costs and finished bar prices can be very attractive.

Steel and Mithril Bars give mid-level players an accessible starting point. Adamantite and Runite Bars become available later, though a higher-level bar is not automatically more profitable. Calculate ore costs, any furnace fees, and the Grand Exchange tax before buying a large stock of materials. A Coal Bag, suitable gloves, and efficient banking improve your output considerably.

Recommended approach: use an official Blast Furnace world, compare the margin on several bar types, and test a small batch first. Smithing is particularly useful when you want steady income without competing for resource spawns.

Detailed guide: OSRS Smithing Guide 1-99

Mining skill icon with a pickaxe from Old School RuneScape

Mining - Runite and Amethyst

Useful levels: 85 Runite Ore; 92 Amethyst

Mining earns Gold directly from gathering, so it needs almost no consumable investment. Runite Ore has long been a popular choice, but valuable rocks are frequently contested. A profitable route on paper may earn far less if you spend most of your time hopping worlds or waiting for respawns.

Amethyst at 92 Mining offers a slower, lower-attention alternative with regular demand from ammunition makers. Motherlode Mine, Shooting Stars, and newer resource locations are worth considering when convenience or XP matters more than maximum profit. For players with the required quest progression, Zalcano is another way to turn Mining-related activity into valuable rewards.

Recommended approach: mine Runite when you have reliable access to less crowded rocks; choose Amethyst for relaxed sessions. Recheck local competition, banking distance, and the value of each resource before settling into a long grind.

Detailed guide: OSRS Mining Guide 1-99

Honorable Mentions

These Skills may offer less raw Gold per hour than the strongest Runecrafting or Thieving methods, but they are still useful for specific accounts and playstyles.

Fishing skill icon from Old School RuneScape

Fishing - Anglerfish and Minnows

At 82 Fishing, Anglerfish provide a relatively relaxed way to earn Gold, while Minnows offer a more active route that produces Sharks through exchange. Fishing tends to favor players looking for steady resources and experience over the highest possible income.

Cooking skill icon from Old School RuneScape

Cooking - Profitable Food Processing

Cooking Raw Karambwans and other popular food can generate a useful margin while training the Skill. Burning food cuts into the return, so high Cooking levels and burn-reducing equipment matter. Always compare the raw and cooked prices before purchasing supplies.

Herblore skill icon from Old School RuneScape

Herblore - Potion Margins

Herblore can occasionally make excellent money by processing ingredients into valuable potions. It is also easy to lose Gold if the output sells for less than its components. Check prices for unfinished potions, finished potions, and secondary ingredients, then include the sales tax. 

Woodcutting skill icon with a tree from Old School RuneScape

Woodcutting - Low-Attention Gathering

Magic Logs and other useful timber remain easy-to-understand money makers with little setup beyond an axe and an accessible bank. Woodcutting rarely competes with top active methods, but its relaxed pace makes it suitable for longer sessions when you do not want to focus on every game tick.

Agility and Sailing - Specialist Alternatives

Hallowed Sepulchre rewards skilled Agility players, with its most valuable high-level routes opening at 92 Agility. The Wilderness Agility Course offers another riskier option. Sailing adds profit opportunities through activities such as salvaging and sea-based gathering, although equipment, access, and market demand can make results vary widely. 

Which Skill Should You Train for Money?

New member: unlock Herb Runs and Fossil Island Birdhouses, then use lower-level gathering or processing to build a cash stack.
Mid-level account: try Blast Furnace, Master Farmers, Red Chinchompas, and profitable Runecrafting methods as they become available.
High-level active play: compare Elves, Vyres, high-level Runecrafting, and other demanding skilling methods based on the current market.
Relaxed sessions: Amethyst, Fishing, Woodcutting, Birdhouses, and scheduled Herb Runs are strong choices when comfort matters more than peak GP per hour.

For other ways to earn Gold, including combat and item processing, see our OSRS Gold Farming Guide. If you want to trade materials instead of gathering them, our Grand Exchange Moneymaking Guide covers flipping, investing, and trading margins.

Final Thoughts

Runecrafting and Thieving are among the strongest Skills for players willing to invest time in difficult unlocks and active methods. Farming is the easiest recommendation for consistent income alongside other activities, while Hunter, Smithing, and Mining offer their own profitable routines. So there's something for everyone.

Choose one main money maker that fits your account and supplement it with short Herb or Birdhouse Runs. The best long-term strategy is usually one you can repeat without having to worry about every temporary spike in Grand Exchange prices.

Old School RuneScape and RuneScape are trademarks and intellectual property of Jagex Ltd.