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Skeleton Summoner Necromancer Build Guide for PD2

Skeleton Summoner Necromancer Build Guide for PD2

A very strong Setup for the most iconic Summoner Necromancer that uses all Skeletal Minions to create huge army!

Skeleton Summoner Necromancer Build

Last Update: May 9, 2026

Introduction

The Skeleton Summoner is an ideal choice for players who value quantity over quality. You will summon a huge army of Skeletal Mages, Skeletal Warriors, and Skeletal Archers. You can also Revive fallen monsters to fight for you temporarily, but that is highly optional. The Council Members fought in the Travincal area are easily the strongest Minions you can get in the game, but you have to Revive them every time you start a new hunting season. For this reason, we recommend focusing on your permanent Minions instead.  

Your army deals a mix of Physical and all types of Elemental Damage, so you don't ever have to worry about monsters' immunities. That said, most of your Damage is of the Physical type, which is why you will want to improve it even more with Curses and Auras. Thankfully, the Amplify Damage is the very first Skill in the Curse Tree, so you don't have to spend too many points there. If you want to maximise the Damage of your Revives, you will have to pick the Lower Resist Curse instead. On that note, Skeletal Mages are affected by Attack Speed instead of Cast Rate, so Fanatism Aura will affect all your Minions.

The Desecrate creates Corpses, which allows you to summon your Skeletons on the spot. If you don't mind some traveling, you can save 3 Skill Points and source your Corpses from organic monsters killed by your Mercenary. You will also have one Golem at your disposal, depending on your preferences: Clay Golem to slow down Enemies, Blood Golem for better Life sustain, or Iron Golem to grant you even more useful Auras from sacrificed Items. You can also spend some extra points on Golem Mastery to summon more Golems for greater utility. 

This Build is very safe from the sheer amount of summons that surround and tank enemies for you. You will also have very potent Bone Armor that absorbs a large amount of damage and enhances your Defense drastically. Thanks to this approach, you can be more lenient on your Elemental Resistances, since they do not affect the damage absorbed by the Bone Armor anyway. 

 

Recommended Breakpoints

Your summons do the majority of the work for you, but you still need decent FCR for mobility and utility Skills. You can improve their Attack Speed only through the Fanaticism Aura; item bonuses do not affect your Minions in any way. 

  • Faster Cast Rate (FCR): 30%
  • Faster Hit Recovery (FHR): 39%
  • Minion Attack Speed: 23% (Fanaticism Level 4-10) → 31% (Fanaticism Level 11+)

You will rarely get Hit in the first place, and the Bone Armour absorbs most of the incoming Damage. As a result, you don't need to focus too much on Breakpoints. 

Stat Allocation

  • Strength: Enough to meet gear attribute requirements 
  • Dexterity: Enough to meet gear attribute requirements
  • Vitality: Nothing
  • Energy: Invest all remaining points

Each point of Energy grants 3 Damage absorption for the Bone Armour, while 1 point of Vitality grants only 2 Life. It also improves your Mana Regeneration. 

Pros

  • Very easy to play 
  • Huge army of summons
  • Great Damage
  • Durable

Cons

  • Not very engaging playstyle
  • Minion AI is not great

 

You can also visit this page to check our other Project Diablo 2 Builds

Skill Trees

 

You will obviously want to spend all 20 Points for each of your main Summon and their Skeleton Mastery. Unlock the Bloodwarp for mobility, and Golems for utility. The points spent on the Revives are flexible, depending on your preferences. 

You can spend just one point on the Bone Armor to get the absorption. Each additional Point grants you 10% more total Defense, which quickly adds up for a massive boost to your survival. The Desecrate is an optional choice to ease resummoning your army. 

You only need 1 point to unlock the Amplify Damage Curse, although you can spend more Points to slightly improve your Damage at the cost of survivability. If you want to focus on Council Revives, you would need the Lower Resistance curse instead. 

Gear

There is only one way to improve your Damage: through additional Skill Levels, since your Minions do not inherit your Attack Speed or Resistance Pierce. You can still make use of Curses or Auras, but this role is fulfilled better by your Mercenary. 

The best Weapon to wield is the Arm of King Leoric, which allows you to summon 2 extra Warriors or Archers, and raises their levels. There are multiple good Shields to use: HomunculusBoneflameDarkforce SpawnSacred Totem, or Martyrdom, all of which grant 2 or 3 Skill levels, so the choice depends on your remaining gear. 

Reiamining gear choices are quite limited. The Trang-Oul's Scales is very good armor, but it is the only piece of this Set you will want to wear. The Gravepalm are the only Gloves that grants you any damage. On the Helmet, you will want anything with +2 Skill levels, such as Nightwing's VeilAndariel's VisageSteel Shade, but the best choice is the Harlequin Crest due to the large Magic Find bonus. The Marrowwalk is a popular choice for all builds due to the Freeze immunity, but here they also provide Skeleton Mastery levels. 

The Jewellery is very typical as well. The Arachnid MeshMara’s Kaleidoscope, and any of the Rings that grant Skill levels are the golden standard. The Wisp Projector is especially useful, as the Heart of Wolverine improves the damage and Attack Rating of your Minions. At a very high budget, you should also consider a Magic Amulet with Corruption or Sanctification to gain 4 Skill Levels. 

 

Charms

Use Grand Charms that improve your Summoning Skills. Ideally, they should be paired with Life or FHR. Use Small Charms to fill the Resistance Gaps and improve the Life even more. A bit of Magic Find is also a good option.

You will also want the obvious Unique combo: Gheed's FortuneHellfire Torch, and Annihilus. All of them are very valuable and should be included in every Build. 


Arm of King Leoric
Tomb Wand
One-Hand Damage: 10 to 22
Required Strength: 25
Required Level: 36
+2 to Necromancer Skill Levels
You May Summon 2 Additional Skeleton Warriors or Skeleton Archers
+20% Faster Cast Rate
+[2-3] to Raise Skeleton Archer (Necromancer Only)
+[2-3] to Raise Skeleton Warrior (Necromancer Only)
+[2-3] to Skeleton Mastery (Necromancer Only)
Replenish Life +[24-32]
+[1-123] to Mana (+1.25 per Character Level)
+50% Damage to Undead
Beast
5-Socket Axes/Scepters/Hammers/Staves
Runes: Ber • Tir • Um • Mal • Lum
Required Level: 63
Level [8-10] Fanaticism Aura when Equipped
+40% Increased Attack Speed
+[275-325]% Enhanced Damage
+20% Chance of Crushing Blow
+10% Chance of Open Wounds
+120 Open Wounds Damage per Second
Prevent Monster Heal
+6 to Hunger
+6 to Maul
+6 to Werebear
+10 to Energy
+2 to Mana after each Kill
Level 13 Summon Grizzly (35 Charges)
Faith
4-Socket Bows/Crossbows
Runes: Ohm • Jah • Lem • Eld
Required Level: 65
Level [12-15] Fanaticism Aura when Equipped
+[325-345]% Enhanced Damage
Ignore Target's Defense
300% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
+120 Fire Damage
All Resistances +15
[6-8]% Reanimate As: Returned
75% Extra Gold from Monsters
Homunculus
Hierophant Trophy
Defense: 177-213
Block: 72%
Required Strength: 58
Required Level: 42
+2 to Necromancer Skills
+30% Faster Block Rate
40% Increased Chance of Blocking
+[150-200]% Enhanced Defense
+20 to Energy
Regenerate Mana 33%
All Resistances +[30-40]
+5 to Mana after each Kill
Boneflame
Succubus Skull
Defense: 177-213
Block: 72%
Required Strength: 58
Required Level: 42
5% Chance to Cast Level 3 Terror when Struck
+2 to Necromancer Skills
+30% Faster Run/Walk
+[120-150]% Enhanced Defense
All Resistances +[20-30]
Physical Damage Taken Reduced by [10-20]%
+[4-8] Life after each Kill
Darkforce Spawn
Bloodlord Skull
Defense: 357-417
Block: 32% %
Required Strength: 106
Required Level: 65
You May Apply an Additional Curse
+[2-3] to Poison and Bone Skills (Necromancer Only)
+[2-3] to Summoning Skills (Necromancer Only)
+[2-3] to Curses (Necromancer Only)
+30% Faster Cast Rate
+[140-180]% Enhanced Defense
Increase Maximum Mana [40-50]%
Fire Resist +50%
5% Reanimate As: Oblivion Knight
Sacred Totem
Hellspawn Skull
Defense: 355-390
Block: 28%
Required Strength: 82
Required Level: 64
66% Chance to Cast Level 50 Charged Bolt when Struck
+[2-3] to Necromancer Skill Levels
+2 to Lower Resist (Necromancer Only)
+2 to Amplify Damage (Necromancer Only)
+[150-175]% Enhanced Defense
You May Summon 4 Additional Revives
Lightning Resist +45%
[2-3]% Reanimate as: Fallen Shaman
[4-6]% Reanimate as: Fallen
Martyrdom
Overseer Skull
Defense: 371-429
Block: 28%
Required Strength: 91
Required Level: 68
15% Chance to Cast Level 35 Bone Armor on Striking
+[2-3] to Necromancer Skills
+35% Faster Hit Recovery
35% Increased Chance of Blocking
Adds 300-350 Poison Damage over 2 Seconds
+2 to Poison Strike (Necromancer Only)
+[160-200]% Enhanced Defense
Curse Resistance +[20-30]%
Magic Damage Taken Reduced by [18-24]
Trang-Oul's Scales
Chaos Armor
Base Defense: 323-340
Base Durability: 70
Base Speed Penalty: 0%
Defense: 852
Required Strength: 84
Required Level: 49
+2 to Summoning Skills (Necromancer Only)
+40% Faster Run/Walk
+[2-3] to Blood Warp (Necromancer Only)
+150% Enhanced Defense
+100 Defense vs. Missile
Poison Resist +40%
Requirements -40%
Lightning Resist +50% (3 Items)
Physical Damage Taken Reduced by 25% (4 Items)
Templar's Might
Sacred Armor
Defense: 1973-2339
Required Strength: 232
Required Level: 74
Level [6-8] Might Aura when Equipped
+20% Faster Hit Recovery
+[170-220]% Enhanced Defense
+[250-300] Defense vs. Missile
+[20-30] to Strength
+[20-30] to Vitality
+[40-50] Maximum Stamina
Curse Resistance +[20-30]%
Gravepalm
Sharkskin Gloves
Base Defense: 33-39
Base Durability: 14
Defense: 96-112
Required Strength: 20
Required Level: 32
+1 to Summoning Skills (Necromancer Only)
+[100-200]% Damage to Undead
+[100-200] to Attack Rating against Undead
+[10-15]% Deadly Strike
+[140-180]% Enhanced Defense
+10 to Strength
+10 to Energy
Marrowwalk
Boneweave Boots
Base Defense: 59-67
Base Durability: 16
Defense: 183-204
Required Strength: 118
Required Level: 66
+20% Faster Run/Walk
+[1-2] to Skeleton Mastery
+[170-200]% Enhanced Defense
+[10-20] to Strength
+17 to Dexterity
Regenerate Mana [10-20]%
Heal Stamina Plus 10%
Cannot Be Frozen
Mara's Kaleidoscope
Amulet
Minimum Item Level: 80
Occurrence Rate: 5/75
Required Level: 67
+2 to All Skills
+[5-8] to All Attributes
All Resistances +[20-30]
Arachnid Mesh
Spiderweb Sash
Base Defense: 55-62
Base Durability: 12
Base Potion Rows: 4
Defense: 119-138
Required Strength: 50
Required Level: 80
+1 to All Skills
+[10-20]% Faster Cast Rate
Slows Target by 20%
+[90-120]% Enhanced Defense
Increase Maximum Mana [5-10]%
Level 3 Venom (31 Charges)
The Stone of Jordan
Ring
Minimum Item Level: 39
Occurrence Rate: 1/60
Required Level: 29
+1 to All Skills
Adds 1-120 Lightning Damage
+[20-40] to Mana
Increase Maximum Mana [15-20]%
Wisp Projector
Ring
Minimum Item Level: 84
Occurrence Rate: 1/60
Required Level: 76
+1 to All Skills
Lightning Absorb +[4-6]%
[10-15]% Better Chance of Getting Magic Items
Level 7 Spirit of Barbs (11 Charges)
Level 2 Heart of Wolverine (13 Charges)
Bul-Kathos' Wedding Band
Ring
Minimum Item Level: 66
Occurrence Rate: 1/60
Required Level: 58
+1 to All Skills
[4-6]% Life Stolen per Hit
+[0-49] to Life (+0.5 per Character Level)
+50 Maximum Stamina
Harlequin Crest
Shako
Base Defense: 98-141
Base Durability: 12
Defense: 98-141
Required Strength: 50
Required Level: 62
+2 to All Skills
+2 to All Attributes
+[1-99] to Life (+1 per Character Level)
+[1-99] to Mana (+1 per Character Level)
Physical Damage Taken Reduced by [4-6]%
[25-50]% Better Chance of Getting Magic Items

Mercenary

The Mercenary choice is very broad. You will need the Fanaticism Aura, which can be obtained through the Beast or Faith Runewords. The Faith is slightly better, as it enables the final Attack Speed Breakpoint of your Minions. The Might Aura is also very useful, and can be sourced from Templar's Might Armour or Act 5 Mercenary, although there you can also get Battle Orders and Battle Cry, which greatly reduce the Physical Resistance of affected monsters. Our recommendation is Act 1 Vigor Aura, as Movement Speed is the most valuable stat for your Minions due to their AI.

  • Vampire Gaze or Andariel's Visage or Ferocity (Helmet)
  • String of Ears or Nosferatu’s Coil (belt)
  • Templar's Might (Armour)
  • Lava Gout's or Dracul Grasp (gloves)
  • Rare Boots with Life, Movement Speed, and Resistance

Final Thoughts

The Skeleton Necromancer is the most iconic Summoner Build in the game, and for good reasons. It is strong, save, and very enjoyable to play. It will easily carry you through the early progression and greatly scales into the endgame!

We will continue updating this guide with future Project Diablo 2 changes and expand our PD2 content with more builds and strategies.

If you have suggestions or would like to see other builds covered, feel free to share your feedback—it helps us improve and deliver better guides.

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