Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
October 18, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [TRIGGER] [ELEMENTAL] [ENERGY SHIELD] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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It's a simple CoC build. Cast on Critical is a Meta Skill that Triggers a linked Spell for you, once you accumulate enough Energy by Hitting enemies Critically. The Spell in question is Comet, as it's one of the most powerful Spells in the game. To gather Energy, we use the Snap and Frosbolt combo. Snap has a high base Crit Chance and generates Infusion Remnants, later employed to empower other Spells, Comet included. All these Spells, despite dealing Cold Damage, will inflict powerful Shocks twofold, thanks to Stormweaver's Strike Twice and Shaper of Storms passives. We'll also add some extra Fire Damage sourced from base damage, thus inflicting Ignite, and by that generating all types of Infusions. If you can't inflict Ignite, just allocate Elemental Equilibrium Keystone. To deal more damage against bosses, we can also add Frost Wall to the arsenal. The Ice Crystal formed by it can be destroyed by large enemies or detonated with a Comet.
CoC Builds naturally need a high Critical Hit Chance. Most of it comes from Skill Tree, and it will be doable, if not easy, to reach 100% for Spells with 13% base Crit Chance. Then, we may shift focus to Cast Speed. Constant Gale grants Arcane Surge, and Force of Will increases its effect the less Mana we have. It also shifts 20% of Life to be taken from Mana first. These Stormweavers' passives put a lot of pressure on Mana Recovery. We'll have to invest heavily in Mana Regeneration, maybe search for Mana on Kill, and activate Mana Remnants for 30 Spirit. This high Mana consumption creates a great opportunity to benefit from the Sigil of Power. We won't need any Critical Damage with Maligaro's Virtuosity. It basically fixes our damage at 3.5 of its value (regular Crits are two times the regular damage). The defences are basic - just lots and lots of Energy Shield with Chaos Inoculation. Maximum Mana will also soak up a portion of incoming damage, underlining the importance of Mana Recovery.
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Snap, Frost Wall, and Frostbolt will be your most-often cast Spells. Frost Bomb will improve your single-target damage with the crystal explosions and powerful Cold Exposure. Sigil of Power and Elemental Weakness will also enhance your DPS, but these are deployed once per boss fight, and only against the toughest ones. Comet is Triggered with CoC. Convalescence and Mana Remnants are your passive buffs, but reserve a button for the former to begin recharging Energy Shield when in trouble.
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PROS |
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CONS |
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You can start with any Elemental Spell you're comfortable with. Lightning-infused Spark with Flame Wall is one of the most popular routes. To specialize in Critical Hits, you'll need a high character level with lots of Passive Points allocated there. Not to mention the CoC Gem that requires 100 Spirit. Focus on regular Elemental Damage with Cast Speed and Penetration first. The same goes for Chaos Inoculation - it's a late-game commitment. You can always check our Cold Spellcaster Stormweaver build to see how to assemble a similar, albeit more cold-damage-focused build.
Final Skill Tree:
Click on the image to open the Passive Tree preview in a new window Or import the build into PoB: |
Ascendancy points:
Preferably in this order:
[DPS] Cast on Critical setup | |
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Cast on Critical - Linked Spell is cast once you accumulate enough Energy by Hitting Critically. |
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Comet - Comet is one of the most powerful Spells in the game. It deals Cold Damage and has high base Crit Chance. It can be infused with Fire to deal additional damage. |
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Pinpoint Critical |
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Efficiency |
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Boundless Energy |
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Concentrated Area |
[DPS] Frost Wall setup | |
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Frost Wall - A Wall of crystals that your Comet can destroy. It's used to increase damage against bosses. Consumes a Lightning Infusion if you have one. |
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Spell Cascade |
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Fortress |
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Pinpoint Critical |
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Considered Casting |
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Cold Mastery |
[UTILITY] Frost Bomb setup | |
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Frost Bomb - Another Cold Spell. Its only role is to apply Cold Exposure against tough enemies, which it's great at. It creates Cold Infusion. |
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Potent Exposure |
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Cooldown Recovery |
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Magnified Area |
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Spell Echo |
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Overabundance |
[UTILITY] Snap setup | |
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Snap - Creates Infusion Remnants upon damaging enemies with Ignite, Shock, or Freeze (with Shaper of Storms, all damage Shocks). You want mostly Fire Infusions for the Comet. It can also be cast on a Frostbolt for a much bigger AoE. |
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Pinpoint Critical |
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Elemental Focus |
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Concentrated Effect |
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Considered Casting |
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Cold mastery |
[UTILITY] Frostbolt setup | |
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Frostbolt - A Spell whose sole purpose is to be detonated with Snap. It's a slow-moving Cold Projectile. |
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Rapid Casting |
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Vilenta's Propulsion |
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Sione's Temper |
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Pinpoint Critical |
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Efficiency |
[UTILITY] Sigil of Power setup | |
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Sigil of Power - Grants up to around 60% more Spell Damage while you spend Mana in it. It encourages spending lots of Mana and requires good Mana Recovery. |
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Cooldown Recovery |
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Second Wind |
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Magnified Area |
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Prolonged Duration |
[UTILITY] Elemental Weakness setup | |
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Elemental Weakness - Lowers Elemental Resistances of the affected enemy. |
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Heightened Curse |
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Cursed Ground |
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Magnified Area |
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Prolonged Duration |
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Focused Curse |
[UTILITY] Mana Remnants setup | |
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Mana Remnants - A buff that creates Mana Remnants upon killing and Critically Hitting enemies affected by Elemental Ailments. |
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Harmonic Remnants |
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Remnant Potency |
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Mysticism |
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Clarity |
[UTILITY] Convalescence setup | |
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Convalescence - Use to begin Recharging Energy Shield instantly. It's important as you have no Life at all. |
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Cooldown Recovery |
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Second Wind |
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Prolonged Duration |
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Rapid Casting |
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Clarity |
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The only defensive layer is Energy Shield and Maximum Mana (from Force of Will). These are the only Prefixes to seek on most Rare Items. Mana Regeneration Rate and Intelligence are also useful. If your Mana Recovery is still not enough, try relying more on Mana Remnants and the Mana Flask. Almost all damage is sourced from Weapon, Focus, and Jewelry. There, you should aim for Gem Level of all Cold Spells, Cast Speed, Critical Strike Chance, and extra damage sourced from other types of Damage. It's important to note that the Critical Damage bonus will not be needed at all with Maligaro's Virtuosity. It's the only Unique gear piece we recommend. Some additional Spirit will be required; at least 60, but there is no need to go over 100. Increased Energy Gained and ES Recharge Rate are very scarce. Chaos Resistance is not needed at all.
Stat priorities on items:
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Min. requirements: +350 to Energy Shield +40% total Elemental Resistance Optional affixes: Maximum Mana increased Critical Hit Chance increased Energy Shield Recharge Rate increased effect of Arcane Surge on you (Desecrated Suffix) Attributes |
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Min. requirements: +4 to Level of all Cold Spell Skills 20% increased Cast Speed increased Critical Hit Chance for Spells Gain #% of Damage as Extra Lightning, Cold, or Fire Damage Optional affixes: Gain #% of Damage as Extra Lightning, Cold, or Fire Damage increased Spell Damage increased Cold or Elemental Damage |
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Min. requirements: increased Spell or Cold Damage increased Critical Hit Chance for Spells +2 Level of all Spell Skills Optional affixes: increased Cast Speed Maximum Energy Shield increased Mana Regeneration Rate Maximum Mana |
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(60–80)% increased Evasion Rating (20–30)% increased Critical Hit Chance 5% increased Attack Speed +(10–20) to Dexterity Your Critical Damage Bonus is 250% |
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Min. requirements: +30% increased Movement Speed +40% total Elemental Resistance Optional affixes: reduced Freeze Duration on you Maximum Energy Shield increased Energy Shield Recharge Rate 100% increased effect of Socketed Items (Essence Suffix) Attributes |
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Min. requirements: Spirit +3 to Level of all Spell Skills Optional affixes: Elemental Resistance Energy Shield increased Critical Hit Chance increased Cast Speed increased Mana Regeneration Rate Anointment: Arcane Intensity Evocational Practitioner |
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Min. requirements: +80% total Elemental Resistance Attributes Optional affixes: increased Mana Regeneration Rate Maximum Mana increased Cold Damage Gain # Mana per Enemy Killed |
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Min. requirements: +80% total Elemental Resistance Strength Optional affixes: Charm slots Maximum Mana increased Mana Regeneration Rate (Desecrated Suffix) |
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Flasks gain 0.17 charges per Second Has (1-3) Charm Slots This item gains bonuses from Socketed Items as though it was <Random socketable equipment type> +(50-100)% increased effect of Socketed Items Has 2 Rune Sockets (Hidden) |
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Min. requirements: 500 Energy Shield +60% total Elemental Resistance Optional affixes: Spirit faster start of Energy Shield Recharge #% of Damage taken Recouped as Mana (Desecrated Suffix) |
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Optional affixes: Damage Penetrated #% Cold Resistance increased Cold/Elemental Damage Meta Skills gain #% increased Energy Triggered Spells deal #% increased Spell Damage Recover #% of Mana on Kill |
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+(1–3) to Level of all Specific Skill Skills |
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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