The Best Fire Mage PvE DPS build
Widely popular DPS Specialisation for the Wizard ClassFire Mage PvE DPS Build
Odealo's Pocket Guide
Updated for Patch 8.2.0
You can find all our Pocket Guides for other World of Warcraft classes right here: Best WoW Builds

Spec Overview
"There is nothing like the sight of the World burning" - this is a pretty common opinion among Fire Mages. These masters of the Fire element have specialized themselves in reducing their enemies to ashes, by unleashing wild flame magic spells on them. Fire Mages are strong ranged damage dealers who excel at doing the Encounter-specific tasks, thanks to their incredible mobility kit. They are also great at finishing off wounded enemies.
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Great mobility kit |
Cannot control its Cleave Damage well |
Strong Single Target sustained Damage |
Weak against spread out targets |
Can Cleave multiple stacked enemies without sacrificing any Single Target Damage |
Somewhat lackluster in Damage over Time department |
Very Strong Burst Damage capabilities, especially in execute phases |
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Statistics Priority
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The Best Talent Choices
![]() Level 15: Recommended choice - Searing Touch |
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Searing Touch - Damage of your Scorch is increased by 150%, and it Crits 100% of the time. This Talent boosts your Damage output significantly, especially during Execute phases and provides you with a nice instant Cast filler spell that can be used for avoiding downtime while relocating. |
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![]() Level 30: Recommended choice - Shimmer |
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Shimmer - It is a great upgrade over the Blink ability; Shimmer has 1 more charge, can be cast off the global cooldown, and does not interrupt your spellcasting, but it has 5s more cooldown (the 20s instead of 15s) and does not break stuns. This Talent will improve your mobility greatly and will allow you to dodge Raid mechanics quickly, without losing DPS. |
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![]() Level 45: Recommended choice - Rune of Power |
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Rune of Power - an Active Ability that lets you place said Rune of Power on the ground which increases your spell damage done by 40% for 10 seconds if you stay within 8 yards from it; has two charges and 40-second recharge timer. This is the best choice for Burst Damage as well as sustained damage output, but using it in some encounters might get tricky. If fights require you to move a lot, and you lose a good portion of Rune of power's uptime, consider choosing Incanter's Flow instead. |
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![]() Level 60: Recommended choice - Flame On |
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Flame On - Gives your Fire Blast an additional charge and reduces its recharge time by 2s. Thanks to Fire Blast's synergy with the Hot Streak this Talent is the best choice for Single Target DPS that also boosts your AoE Damage potential, as it provides you not only with more Hot Streak procs, but also greatly increases your control over them. |
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![]() Level 75: Recommended choice - Frenetic Speed |
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Frenetic Speed - Your Scorch ability now also increases your movement speed by 30% for 3 seconds. This provides you with some extra mobility, which comes in handy in almost all Raid encounters. |
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Both of these Frost-related Talents melt in comparison to the |
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![]() Level 90: Recommended choice - Conflagration |
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Conflagration - Your Fireball now also applies an 8-second Damage over Time effect to your Target; this Talent also causes all Targets affected by your Mastery: Ignite or by Talent's DoT effect to sometimes flare up dealing Damage to all nearby enemies. This is the best choice for Single-Target DPS and encounters with limited AoE. |
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![]() Level 100: Recommended choice - Meteor |
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Meteor - Calls down a Meteor on heads of your Enemies, dealing high amounts of Fire Damage to all Targets within the 8yd radius, and leaving a patch of burning ground that damages enemies standing inside of it for 8,5 seconds. It has 45-second Cooldown and a 3-second after cast delay. This Talent is the strongest choice for Single Target Damage, as long as you are able to hit your Target with it reliably. It is also really strong in AoE situations if Targets are grouped up, and stationary. |
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The Basic Rotation
At its base, Fire Mage's rotation revolves around trying to score 2 Critical Hits in a row in order to activate the
Hot Streak. This is done mainly by using the
Fire Blast after scoring a single Crit (single Critical Strike gives you the
Heating Up status).
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| Use the following priority list to maximize your AoE Damage output: | |
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Tips and Tricks for Improving your Gameplay
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END NOTE This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (however, if we are missing some information that is important to you, please let us know, and we will gladly add it). |
Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.
Pros
Cons

Mastery: Ignite makes your target burn for an additional 6% of the Damage done by your
Flamestrike,
Meteor,
Pyroblast,
Scorch,
Fireball over the next 9s. Reapplying this effect adds the remaining damage to your new Ignite. It also gives your
Ignite a chance to spread to another nearby Target every 2 seconds. This stat is especially great for Cleave and AoE situations.
Living Bomb.
Firestarter makes your
Pyromaniac gives your 
Blink ability;
Blazing Soul causes your
Blazing Barrier that absorbs Damage equal to 20% of your total Health for the 60s. This Talent boosts your survivability slightly but is a lot less flexible than the
Blast Wave knocks back, damages and slows down (by 70% for 4 seconds) all enemies within 8 yards around you. It is a good Crowd Control Talent, that provides you with an additional Kiting tool; it has 25-second Cooldown. That being said, it is useful mostly in Mythic+.
Rune of Power on the ground which increases your spell damage done by 40% for 10 seconds if you stay within 8 yards from it; has two charges and 40-second recharge timer. This is the best choice for Burst Damage as well as sustained damage output, but using it in some encounters might get tricky. If fights require you to move a lot, and you lose a good portion of
Incanter's Flow instead.
Mirror Image summons 3 copies of you, which cast spells at your Target and gain Enemy's attention; Copies last for the 40s. This, while "classic" gives the worst overall damage boost, especially in AoE heavy encounters, and should not be picked.
Alexstrasza's Fury causes your
Dragon's Breath to contribute towards
Phoenix Flames is an active ability that has 3 charges and 30-second recharge time. It deals solid Damage to your primary Target and some splash Damage to all enemies around it; 
Ice Ward grants a second charge to your
Frost Nova ability.
Ring of Frost lets you summon a Ring on the target location; up to 10 enemies entering the Ring will be incapacitated for 10 seconds.
Flame Patch causes your
Kindling makes your
Combustion by 1s. This Talent is a good choice for dynamic encounters that feature multiple Targets, and/or frequent burn phases, but it does not outperform
Pyroclasm is a passive ability that activates 15% of the time when you spend your
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