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Demon Form Reap Infernalist POE 2 Build

Demon Form Reap Infernalist POE 2 Build

A powerful Demon Form Infernalist that overwhelms enemies with one of the highest DPS.

Demon Form Reap
Infernalist Build

Updated for Path of Exile 2 Early Access

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Guide notes
July 11, 2026
- Created for Early Access.
Build Overview
Tags: [CASTER] [PHYSICAL] [ARCHMAGE] [DEMON FORM]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

The build revolves around a basic Reap ability that can be found on all Reaping Staves. The ability deals high Physical Damage, inflicts Critical Weakness, and Recovers Life on Cull. To increase the DPS, we will allocate Demonic Possession Infernalist's passive, which grants Cast Speed with more Spell Damage, and use the Archmage Spirit Skill. Around 100% of the original damage will be added as extra Lightning Damage with it, but that depends on your Maximum Mana. To get more Mana, allocate Eldritch Battery and Mind Over Matter to reassign your Mana as Life Pool. Now, with Mana Remnants and Mana on Kill, your character can withstand the high Mana Cost and all the other Mana drains. Maximum Life is designated to get you Spirit with Beidat's Will, and to serve as a last bastion in case you run out of Mana. Demon Form and self-Ignite constantly drain Life, but that won't be an issue. Beidat's Will also puts us in a great spot to take advantage of Coward's Legacy and combine it with Pain Attunement and Execute Support. Now, what's left is to get as much Crit Chance as possible (mainly from the Skill Tree), and get Critical Bonus Damage. Grinning Immolation is a big damage boost for us. Overall, you're looking at over 1000% Crit Multiplier with nearly capped Crit Chance, insane Cast Rate, and lots of added Lightning Damage. These are very fundamental stats, but cranked up to elevel. Defensively, you rely a lot on Mana sustain, and so you will have to use Mana Remnants and a Flask to not run out of this resource. As an Infernalist, you also shift a lot of Damage to be taken as Chaos and Fire, so these Resistances have to be high.

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1. Gameplay

Reap is the only ability that deals damage directly. Demon Form should be kept on most of the time as it increases Cast Speed, thus clear speed. Against bosses, you can deploy an additional Vulnerability Curse, place Sigil of Power, and cast Mana Tempest. By spending Mana, you'll grow progressively stronger. Your Passive Skills are Blasphemy-linked Temporal Chains, Archmage, and Mana Remnants.

 


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2. Build's PROS & CONS

PROS
  • extremely high damage after ramping up the Demonflame stacks and setting up other skills makes it great against pinnacles
  • the clear speed is fine with Trampletoe Boots
  • the Demon Form looks cool
CONS
  • slow movement
  • requires high-end rare items and high character level to stay competitive

 

3. Leveling tips

The Demon Form is not recommended as a starting skill because it requires a high level of Life Recovery. Such Recovery can be achieved with Life Remnants from The Covenant Body Armour (Level 40 onward), and Life Regeneration from ByrnabasMask of the Stitched DemonCat O' Nine Tails, or Igniferis. Don't forget to use Vitality, Clarity, Cannibalism, and Mana Remnants. The high Cast Speed will also drain your Mana, so be prepared to have that covered with The Everlasting Gaze and Dream Fragments. The third Ascendancy Passive is the one that grants Spirit, and at this point you can start using Coward's Legacy. Slowly lean towards Critical Hits instead of increases to Elemental Damage (we assume you're using an Elemental Skill, as Reap is not the best choice early on). We recommend starting with something very basic, like the Arc/Orb of Storms combo, but anything you're more comfortable with will work.

[DPS] Arc setup
Arc Arc - A Lightning Projectile Spell that you can Infuse with Lightning.
Deliberation Deliberation
Considered Casting Considered Casting
Controlled Destruction Controlled Destruction
[UTILITY] other skills
Orb of Storms Orb of Storms - Creates Lightning Infusion Remnants and damages enemies nearby when you cast a Spell.
Elemental Weakness Elemental Weakness - A curse that lowers Elemental Resistances. You should link it with Blasphemy after gathering enough Spirit.
Flame Wall Flame Wall - Adds Fire Damage to projectiles.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB:
Path of Building 2 code

 

Ascendancy points:

Preferably in this order:

  1. Demonic Possession
  2. Altered Flesh
  3. Beidat's Will
  4. Grinning Immolation

5. Final Gems links

[DPS] Reap setup
Reap Reap - A Skill that comes with a Reaping Staff. It deals Physical Damage, has Culling Strike, Recovers Life on Culling Strike, and applies Critical Weakness. It's the main damage source.
Zenith Zenith
Physical Mastery Physical Mastery
Considered Casting Considered Casting
Deliberation Deliberation
Execute Execute
[UTILITY] Demon Form setup
Demon Form Demon Form - Ascendancy Skill from Demonic Possession. While Shapeshifted, it increases Cast Speed and grants progressively more Spell Damage at the cost of losing Life, which is to be recovered with Reap.
Cooldown Recovery Cooldown Recovery
Second Wind Second Wind
Efficiency Efficiency
Armour Demolisher Armour Demolisher
Helbrym's Hide Helbrym's Hide
[UTILITY] Blasphemy setup
Blasphemy Blasphemy - Expend Spirit to have a linked Curse constantly affect nearby enemies.
Temporal Chains Temporal Chains - Temporal Chains slows nearby enemies and causes all effects on them to expire more slowly.
Slow Potency Slow Potency
Magnified Area Magnified Area
Ritualistic Curse Ritualistic Curse
Heightened Curse Heightened Curse
[UTILITY] Vulnerability setup
Vulnerability Vulnerability - A second Curse. It lowers Armour of affected enemies by a fixed amount. If you have a way to quickly break Armour even on pinnacle bosses, you won't need it.
Prolonged Duration Prolonged Duration
Magnified Area Magnified Area
Ritualistic Curse Ritualistic Curse
Efficiency Efficiency
Cursed Ground Cursed Ground
[UTILITY] Mana Tempest setup
Mana Tempest Mana Tempest - Create a zone that empowers your Spells with extra Lightning Damage. It increases the Mana Cost of Skills and drains Mana, so be careful.
Efficiency Efficiency
Cooldown Recovery Cooldown Recovery
Lightning Mastery Lightning Mastery
Advancing Storm Advancing Storm
[UTILITY] Archmage setup
Archmage Archmage - Once you have good Mana sustain, you should start using Archmage. It grants extra Lightning Damage scaling with Maximum Mana but increases the Mana Cost of Skills. At 2500 Maximum Mana, it's 100% of damage as extra Lightning.
Lightning Mastery Lightning Mastery
Her Declaration Her Declaration
[UTILITY] Mana Remnants setup
Mana Remnants Mana Remnants - Creates Mana Remnants on kill and on Critically Hitting an enemy affected by Elemental Ailment. It grants Mana. Ataziri's Communion is very optional.
Harmonic Remnants Harmonic Remnants
Remnants Potency Remnant Potency
Ataziri's Communion Ataziri's Communion
Khatal's Rejuvenation Khatal's Rejuvenation
[UTILITY] Sigil of Power setup
Sigil of Power Sigil of Power - A skill that comes from a Chiming Staff in your second weapon slot.  It creates a zone that grants more and more Spell Damage as you keep spending Mana in it.
Overabundance Overabundance
Magnified Area Magnified Area
Efficiency Efficiency
Prolonged Duration Prolonged Duration


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6. Gear Setup

The build uses Eldritch Battery with Mind Over Matter, so defensively it relies on Maximum Mana and Mana sustain. It reserves at least a quarter of Maximum Life with Beitat's Will; thus, combined with Coward's Legacy, you can take advantage of Pain Attunement. On Items, seek primarily Maximum Mana, Maximum Life, and Maximum Energy Shield, the last one of which will count towards Mana. The Mana pool also increases damage via Archmage. To get damage, get Physical Skill Levels, Cast Speed, Crit Chance, and Crit Damage. Spirit should not be needed. Chaos Resistance and Maximum Resistances are more effective here due to the Altered Flesh passive. Fire Resistance will help with self-ignite from Grinning Immolation, and so will Dousing Charm. Your output damage is mainly of Physical and Lightning type.

Stat priorities on items:

  1. Maximum Life
  2. Resistances
  3. Maximum Mana
  4. Maximum Energy Shield
  5. Gem Level of Physical Spells
  6. Critical Hit Chance
  7. Critical Damage Bonus
  8. Cast Speed
  9. Mana Regeneration Rate
Helmet(Helmet) Rare Helmet - Helmet should be high in Maximum ES, maybe Mana, and have a Crit Chance Suffix. You can socket a Bear Idol in it for more AoE.
Min. requirements:
+400 to Energy Shield
+40% total Resistance
Optional affixes:
Intelligence
Maximum Mana
increased Critical Hit Chance
Staff(Weapon) Rare Staff - You will need a Reaping Staff with Skill Levels, Cast Speed, extra Crit Chance, and increased Spell Damage. A good Staff will undoubtedly be very expensive. 
Min. requirements:
+6 to Level of all Physical Spell Skills
30% increased Cast Speed
increased Critical Hit Chance for Spells
increased Spell or Spell Physical Damage
Optional affixes:
Gain #% of Damage as Extra Lightning, Cold, or Fire Damage
increased Critical Spell Damage Bonus
increased Spell or Spell Physical Damage
Maximum Mana
Staff(Off-hand) Rare Staff - For the Sigil of Power, you will need a second (Chiming) Staff. It will be used only to cast one Spell, so you don't need much on it.
Min. requirements:
+6 to Level of all Lightning Spell Skills
increased Cast Speed
Optional affixes:
Maximum Mana
increased Mana Cost Efficiency
Gloves(Gloves) Rare Gloves - Gloves are basic - Maximum ES with Resistances are the most important stats. There is not much more going on here. You may socket a Rune for Cast Speed in it.
Min. requirements:
+200 to Energy Shield
+80% total Resistance
Optional affixes:
Resistance
Maximum Mana
Maximum Life
Trampletoe(Boots) Trampletoe - With an extremely high Hit Damage and poor AoE per Cast, Trampletoe are the best choice to improve mapping. Socket something for Movement Speed here.
15% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Amulet(Amulet) Rare Amulet - Try to get Skill Level for Reap with Maximum Life, Mana, and Resistances. Cast Speed or Crit Chance will be excellent additions.
Min. requirements:
increased Critical Hit Chance
+2 to Level of all Spell Skills
Maximum Mana or Maximum Energy Shield (flat)
Optional affixes:
Resistances
Maximum Life
increased Cast Speed

Anointment:
Barbaric Strength
Cooked
Ring(Ring) Rare Ring - Rings are mainly for Resistances and maybe Cast Speed. For Prefixes, search for Maximum Life, Maximum Mana, or Mana Regeneration.
Min. requirements:
+100% total Resistance
Optional affixes:
increased Mana Regeneration Rate
increased Cast Speed
Maximum Life
Maximum Mana
Coward's Legacy(Belt) Coward's Legacy - With just Beidat's Will, you're always at Low Life, letting you take advantage of Execute Support of Pain Attunement. The Belt also improves Flasks' Recovery. It can be Cultivated.
Has (1-3) Charm Slots
(15-10)% reduced Flask Charges used
-(20-10) to Strength
+(20-30) to Dexterity
(30-40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Body Armour(Body Armour) Rare Body Armour - If you prefer a Rare Body Armour, it must grant a lot of ES, Spirit, and Resistances.
Min. requirements:
600 Energy Shield
+40% total Resistance
+30 to Spirit
Optional affixes:
Maximum Mana
#% of Damage taken Recouped as Mana (Desecrated Suffix)
Morior Invictus(Body Armour) Morior Invictus - We heavily recommend this chest with modifiers to increase Resistances, Chaos Resistance, Life, Mana, or Spirit per socketed thing.
(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
Jewel(Jewel) Rare Jewels - Try to get mods from the list, prioritizing Critical Damage bonus. They're often found on Sapphires, but similar stats can be found on Heart of the Well Jewels.
Optional affixes:
Damage Penetrates Lightning Resistance
increased Spell Damage
increased Cast Speed
Recover #% of Mana on Kill
increased Critical Hit Chance for Spells
increased Critical Spell Damage Bonus
increased Damage while Shapeshifted


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