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Hollow Form Martial Artist POE 2 Build

Hollow Form Martial Artist POE 2 Build

The best Setup for the insanely powerful Hollow Form Skill granted by the Martial Artist that use the Whirling Assault to obliterate foes.

Hollow Form Whirling Assault
Martial Artist

Updated for Path of Exile 2 Early Access

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Guide notes
June 03 2026
- Created for Early Access Patch 0.5.0
Build Overview
Tags: [CHANNELLING] [CRIT] [HYBRID] [ATTACK]

Budget: 

Defenses: 

Boss DPS:

AoE:

The new Martial Artist Ascendancy enables a unique and insanely powerful archetype with the Hollow Form. It is a Channeling Skill that summons clones of yourself that perform any other Melee Skill once. By spending Power Charges, you will summon 2 additional clones. There is no limit to the maximum number of summoned Mirages, so you can use even very slow Skills without worrying about overwriting existing ones and wasting your DPS. For this reason, the best Skill to use is the Whirling Assault. It is a spinning Attack that hits 8 times over its duration, but has +1 second to its total Attack time. You only need to Channel Hollow Form for a fraction of a second to create your Clones, making it an insanely powerful combination. 

Usually, sustaining Power Charges at such a high rate is very challenging. Thankfully, the other Martial Artist's Ascendancy, the Way of the Stonefist, completely solves that problem. It changes or upgrades the Modifiers of your Gloves, even the Unique ones. In our case, the Lochtonial Caress turns from a fairly useless pair of Gloves into a true powerhouse of Charge generation. It grants up to a 10% Chance to grant each Charge to nearby Allies on Hit, which is inherited by your Clones, and grants you the Charges instead. To make further use of your Charges, you will be using the Charge Regulation Skill, which grants you 26% More Critical Hit Chance, 20% More Defenses, and 25% Increased Skill Speed. Sustaining Mana is not that easy. Your Clones cannot Leech for you, and the Gloves disable Mana Leech anyway. The Well of the Power Notable annointed on your Amulet restores 5% of your maximum Mana when you consume a Power Charge, but other than that, you will have to rely on Regeneration and Mana Cost Efficiency. 

To further boost your Damage, you should use a Talisman in your second Weapon Set. By spending Power Charge on a single Rend, you will gain a global 50% Extra Lightning Damage for more than 20 seconds. The Devour grants Power Charges before the combat starts and enables the Thrill of the Kill and Blazing Critical Buffs for several seconds, granting you 40% Extra Elemental Damage. Thanks to the Hollow Focus, you will have an endless supply of Bells to refresh your Buffs.  You should begin the combat with the Pounce to apply Freezing Mark, which helps Freezing Bosses and grants you another temporary Buff that provides 30% Extra Cold Damage. 

Thanks to the new Breath of Aldur Rune, you can transform all Damage types on your Weapon into Cold. You will be scaling generic Attack and Elemental Damage bonuses, but by focusing on the Cold Damage, you will Freeze Enemies more reliably, which enables the Heavy Frost Notable, which causes you to ignore all Resistances of Frozen Enemies, which is an easy way to scale all your Damage types at the same time. Later on, you will equip the very expensive Rakiata's Flow to invert their Resistances instead. The final Ascendancy choice is optional - you can pick the Way of the Mountain to gain a significant boost to your Damage and survivability after Freezing an Enemy, or pick Runic Meridians to gain extra Rune Sockets. 

 

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1. Gameplay

During Clearing Maps you only need to quickly Channel the Hollow Form for a brief moment to create Clones. Use Dodge Roll and Pounce to move away faster. Use Devour and Rend when needed to gain powerful Buffs for several seconds. Use the Pounce to apply Mark against Bosses. 


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2. Build's PROS & CONS

PROS
  • Insane amount of DPS
  • Great Clear Speed
  • Very versatile Setup
  • High survivability
CONS
  • Mana sustain can be problematic at first
  • Can't Leech  

 

3. Leveling tips

You will have to level up as a regular Monk with Quarterstaves. You will need to complete 2 Ascendency Trials to switch to this setup. Check out our Hollow Palm Technique Invoker Guide for more tips for the early game progression. 


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window,

or use the Path of Building (PoB) tool,
or check the poe.ninja planner.

Ascendancy points:

Preferably in this order:

  1. Way of the Stonefist
  2. Hollow Form Technique
  3. Hollow Focus Technique 
  4. Way of the Mountain/Runic Meridans

 

5. Final Gems links

[DPS] Hollow Form setup
Rend Hollow Form - it is granted by your Ascendancy, so the extra Sockets will automatically unlock as you level up. 
Whirling Assault Whirling Assault - a slow spinning Attack that hits up to 8 times per use. It is easily the strongest Skill to combine with the Hollow Form.  
Elemental Armament Rakiata's Flow/Elemental Armament II
Heightened Charges Heightened Charges
Vorana's Siege Vorana's Siege/Magnified Area II
Mobility Blindside/Mobility/Efficiency II
[Utility] Hollow Focus setup
Hollow Focus Hollow Focus - creates Bells that can be Attacked by you to release a Shockwave. Your Hits against this Bell are always Critical. 
Cooldown Recovery Cooldown Recovery II
Magnified Effect Magnified Effect II
Blind Blind II
Mana Leech Mana Leech
Elemental Armament Elemental Armament II
[Utility] Rend setup
Rend Rend - a Wyvern's default Attack that can consume Power Charges to grant you a global Buff that grants 50% Extra Lightning Damage for all your attacks. 
Perpetual Charge Perpetual Charge
Rapid Attacks Rapid Attacks III
Rage Rage III
Prolonged Duration Prolonged Duration II
Hit and Run Hit and Run
[Utility] Devour setup
Devour Devour - consumes Corpse or Bells to grant you Power Charges and enable other on-kill effects. 
Thrill of the Kill Thrill of the Kill II
Eternal Mark Blazing Critical
Rapid Attacks Rapid Attacks III
Rage Rage III
Prolonged Duration Prolonged Duration II
[Utility] Pounce setup
Pounce Pounce - a great mobility Skill that jumps to the target and applies any Mark. 
Freezing Mark Freezing Mark - speeds up Freeze Build up on your target and grants 30% Extra Cold Damage upon Freezing an Enemy. 
Blind Blind II
Cooldown Recovery Cooldown Recovery II
Rapid Attacks Rapid Attacks III
Prolonged Duration Prolonged Duration II
[Utility] Charge Regulation setup
Charge Regulation Charge Regulation - grants massive bonuses depending on your active Charges, but consumes them every 12 seconds. 
Warm Blooded Warm Blooded
[UTILITY] Ghost Dance setup
Ghost Dance Ghost Dance - recovers your Energy Shield upon being hit based on your Evasion Rating. 
Cooldown Recovery Cooldown Recovery II
[UTILITY] Wind Dancer setup
Wind Dancer Wind Dancer - improves your Evasion Rating and releases a Damaging shockwave upon being hit.  
Rage Rage III
Blind Blind II
Magnified Effect Magnified Effect II
Mana Leech Life Leech III
Close Combat Close Combat II

 

[UTILITY] Refutation setup
Refutation Refutation - a Ward Skill that grants you Parrying for a few seconds, which saves you from Damage but also applies a Debuff on Enemies that significantly increases their Damage Taken.  
Cooldown Recovery Cooldown Recovery II
Prolonged Duration Prolonged Duration II
Rapid Casting Rapid Casting II
Efficiency Efficiency II

 


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6. Gear Setup

Your primary source of Damage comes from Elemental Damage, Critical Strikes, Attack Speed, and additional Skill Levels. You will want to prioritise Cold Damage to make Freezing easier, but any Damage type is good for pure DPS. Try to get all 3 Elemental types to enable all bonuses from the Yoke of Suffering. For defenses, we recommend a hybrid approach with maximum Life, Evasion, and Energy Shield, although pure Energy Shield with Chaos Innoculation can achieve higher survivability at a significantly higher budget. You won't need any additional Attributes, unless you plan to include pure Intelligence or Dexterity bases. 

 

Stat priorities on items:

  1. Cap Elemental Resistance
  2. Added Damage to Attacks
  3. Life, Energy Shield, and Evasion
  4. Gem Levels
  5. Critical Strike Chance and Damage
  6. Attack Speed
  7. Item Rarity
Quarterstaff (Weapon) Rare Quarterstaff - the Hollow Form allows you to use any Melee Weapon, but it is hard to find a more powerful and versatile combination than the default Quarterstaff with Whirling Assault. Look for high Critical Hit Chance, Elemental DPS, and Skill Levels. Use Breath of Aldur to convert all Elemental Damage on your Weapon into Cold Damage only. It does not convert Damage from other sources. 
Min. requirements:
500+ DPS
14%+ Critical Hit Chance
Optional affixes:
+# to Level of all Attack Skills
Gain #% of Damage as Extra Damage
% increased Critical Damage Bonus
Amor Mandragora(Weapon) Amor Mandragora - in your second Weapon Set, you can use any Talisman. You can use Rare one with very high Attack Speed to make Pouncing faster, or opt for the Amor Mandragora for a valuable bonus for Skill Effect Duration, prolonging your Buffs. 
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Yoke of Suffering(Amulet) Yoke of Suffering - this Amulet grants an insane amount of Damage, and the negative Ailment Duration modifier doesn't include Freeze. Instill the Well of the Power to gain Mana upon spending Power Charges. 
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Rare Ring(Ring) Rare Ring - your Rings should grant you a high amount of Elemental Damage to your Attacks; you can skip the Life modifier to gain more Damage. For an aspirational upgrade, you should Corrupt it to get another source of increased Damage, but don't forget to Catalyst it for higher Attack modifiers first. 
Min. requirements:
Adds 50+ Lightning/Cold/Physical/Fire Damage to Attacks
+40% total Elemental and Chaos Resistance
Optional affixes:
% increased Rarity of Items found
+# to maximum Life
(20-30)% increased Damage (Corrupt)
Shavronne's Satchel(Belt) Shavronne's Satchel - your Clones do not Leech Life for you, so you have to rely on Life Flask to Recover Life. You can apply this Regeneration to Energy Shield as well, but the Flask still stops once you fill your Life pool. 
Has (1-3) Charm Slots
Flasks gain 0.17 charges per Second
(30-20)% reduced Flask Life Recovery rate
+(20-30) to Intelligence
(20-30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Ingenuity(Belt) Ingenuity - the default choice, it simply boosts the effect of your Rings. You can Corrupt it to gain extra Resistances, or boost the Effect of your Rings even more. 
Has (1-3) Charm Slots
20% of Flask Recovery applied Instantly
(-20-20)% increased Charm Charges gained
(-10-10)% increased Charm Charges used
(20-30)% increased bonuses gained from left Equipped Ring
(20-30)% increased bonuses gained from right Equipped Ring
Ingenuity(Belt) Rare Belt - at first, you will simply lack Resistances, which can be solved with a Rare Belt. Maximum Mana or Mana Flask Recovery Rate is also useful for your sustain. 
Min. requirements:
+130 to maximum Life
+40% total Elemental and Chaos Resistance
Optional affixes:
+100 to maximum Mana
% increased Flask Mana/Life Recovery rate
Rare Helmet(Helmet) Rare Helmet - the Helmet is mostly a defensive piece with a high amount of Energy Shield and Evasion, but it can also boost your Critical Strike Chance, which is very useful for your Damage output. Desecration can grant you Critical Damage Bonus and Mana Efficiency. Use Idol of Alira to improve your Power Charge generation. 
Min. requirements:
+130 to maximum Life
+100 to Energy Shield
+300 to Evasion Rating
+40% total Elemental and Chaos Resistance
Optional affixes:
% increased Rarity of Items found
(10-34)% increased Critical Hit Chance
(13-20)% increased Critical Damage Bonus (Desecrate)
(6-10)% increased Mana Cost Efficiency (Desecrate)
Rare Helmet(Body Armour) Rare Armour - your Body Armour is the major source of Energy Shield, Evasion Rating, and Life. Simple Resistances are useful too, but you can opt for more niche defensive bonuses such as Immunity to Ignite, Deflection Chance, or Reduced Effect of Curses on you. 
Min. requirements:
+200 to maximum Life
+200 to Energy Shield
+500 to Evasion Rating
+40% total Elemental and Chaos Resistance 
Optional affixes:
#% reduced effect of Curses on you (Desecrate)
Gain Deflection Rating equal to #% of Evasion Rating
% reduced Ignite Duration on you

Lochtonial Caress(Gloves) Lochtonial Caress - the Way of the Stonefist converts this pair of Gloves into a more powerful version. Only the Power Charge generation is important, but you can't see it without equipping, so you will have to buy multiple copies to find the best ones.

Has +4 to Evasion Rating per player level
Has +2 to maximum Energy Shield per player level
(7—9)% less damage taken while on Low Life
(13—20)% increased Attack Speed
Cannot Leech Mana
(5—10)% chance to grant a Endurance Charge to Allies in your Presence on Hit
(5—10)% chance to grant a Frenzy Charge to Allies in your Presence on Hit
(5—10)% chance to grant a Power Charge to Allies in your Presence on Hit
Trampletoe(Boots) Rare Boots - Your Boots are all about the Speed. You will want a high Movement Speed bonus, but later you can also include reducing Slow Potency or shortening the Chill on you. You will still need the usual defensive bonuses. 
Min. requirements:
30% increased Movement Speed
+100 to maximum Life
+100 to Energy Shield
+300 to Evasion Rating
+40% total Elemental and Chaos Resistance 
Optional affixes:
% increased Rarity of Items found
(20-30)% reduced Slowing Potency of Debuffs on You (Corrupt/Desecrate)
(8-12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently (Desecrate)
% reduced Chill Duration on you
Heart of the Well(Jewel) Heart of the Well - this Jewel simply grants a lot of Damage. The Extra Damage bonuses are by far the best ones here, but you can also opt for regular Jewel modifiers such as Critical Strikes or increases to your Damage. 
Recommended modifiers:
Gain (9–15)% of Damage as Extra Cold/Fire/Lightning Damage
Against the Darkness(Jewel) Against the Darkness - another mandatory Jewel for any high-end Build, it also grants you tons of Extra Damage. Socket it near the Heartstopping to affect 6 Notables. At first, you can use the Time-Lost Rare Jewel in its place.
<Recommended modifiers:
Notable Passive Skills in Radius also grant Gain (2-4)% of Damage as Extra Fire/Cold/Lightning Damage
Rare Jewel(Jewel) Rare Jewel - Jewels grant you an immense amount of Damage. Freeze Buildup is very noticeable against tougher foes and allows you to skip their Resistance quicker. 
Optional affixes:
% increased Critical Hit Chance
% increased Critical Damage Bonus
% increased Freeze Buildup
% increased Area of Effect
% increased Elemental/Attack Damage with Quarterstaves
% increased Damage with Hits against Rare and Unique Enemies


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